
It is structurally and mechanically very different from the default tech trees used by other factions. Their technology tree is divided into three scrolls from the Book of Great Peace, each of which references the three Taoist domains and contains verses of Taoist scripture. Yellow Turban factions construct a mix of adapted Han buildings and their own unique structures. Each has their own playstyle and unique bonuses. Reflecting these concepts, the playable Yellow Turban factions are led by the characters He Yi (People), Gong Du (Land) and Huang Shao (Heaven). Many of their features relate to the three Taoist domains of Land, People and Heaven, or the Three Treasures (or virtues) of Taoism: Frugality, Compassion, and Humility. The Yellow Turbans’ beliefs blend Taoism and shamanistic principles, and these spiritual aspects are a recurring theme throughout their faction gameplay. Playing as one of these factions, you can change history, rekindling the movement and uniting China under a rightful, virtuous and just Emperor. As the campaign begins, the Zhang brothers are already dead, and only three significant enclaves of Yellow Turbans remain. However, this initial rebellion was ruthlessly crushed and millions of civilians suspected of being sympathisers were slaughtered without mercy. Prior to the start of this campaign, a massive Yellow Turban rebellion had swept through China led by the Zhang brothers, who used Taoist divination to predict the fall of the Han dynasty. Tired of oppression, starvation and injustice at the hands of the Han Dynasty, they rose up against the corrupt nobility. The Yellow Turbans were a rebel movement of the common people, founded on spiritual beliefs. In the year of Jiazi, there will be prosperity under Heaven! The Blue Sky is dead the Yellow Sky will soon rise. It is clear to us now: you have lost the Mandate of Heaven. Many more were slain by your agents on suspicion alone. When we rose in opposition, you slaughtered us in our millions.

Even as we starve, you tax us ever harder, that they may continue to live in luxury. Oh Emperor, we are your people.Īnd yet you languish in the imperial palace, eunuchs and nobles whispering falsehoods in your ear. We are the common-folk the farmers and the soldiers the Han Dynasty’s forgotten multitude.

Ě brand-new sub-culture to play as: rekindle the Yellow Turban Rebellion, lead their struggle against the corrupt Han and bring about the Era of Great Peace.So Liao Hua will never be in that campaign.Total War: THREE KINGDOMS – Yellow Turban Rebellion Warlord Pack They have stated that they will not change Yellow Turbans, so that they will be recruitable in the future. That's going to be an issue if they decide to make a campaign in 207 A.D when it comes to Liao Hua I know only in the novel was his being a Yellow Turban mentioned but he is an starting objective Liu Biao in Rise of The Warlords, it will be interesting to see if they will go back and rework that. The game should use the mentality that once the Yellow Turban Rebellion is over with the Yellow Turban Remnants simply transition to regular factions with a diplomacy hit. Cao Cao and Liu Bei both utilized numerous former Yellow Turbans in their army. The man who murdered Cao Cao's father for Tao Qian was Zhang Kai, who was a former Yellow Turban that had joined up with him. I really hate the diplomacy and recruitment blocks they have on Yellow Turbans in this game, like CA is just going to pretend that tons of different warlords from the era didn't end up absorbing Yellow Turban remnants into their armies. 2K A Total War Saga: Thrones of Britannia.

